![fsuipc fs9 fsuipc fs9](https://i.ytimg.com/vi/gddifoT0l0E/maxresdefault.jpg)
Note that some of the main features of previous versions of FSUIPC, those for manipulating the weather, are still not all as useful as they were. As well as those facilities familiar to previous users, for programming buttons, axes and performing more precise joystick calibrations, the functions of the original AutoSave and GPSout modules are now part of the benefits of subscribing to FSUIPC4, and are built in facilities with on-line option setting. It is these features you get if you purchase a Key to register. The main part of FSUIPC4, and the one which actually justified it as a payware add-on for all those who purchased it in the past, are the user features which is the subject of this document.
#FSUIPC FS9 REGISTRATION#
In other words, user purchase and registration of FSUIPC4 has no bearing on the local FSX PC support of FSUIPC-interfacing programs (support for Networked clients of WideFS does however still need purchase of the WideFS key). This aspect of FSUIPC4 is available to applications irrespective of the user‘s status. Hence, this part of FSUIPC4 is unlikely to see a great deal of new development (additional offsets and the like)-at least certainly not as much as has occurred in the past.
![fsuipc fs9 fsuipc fs9](http://www.krosa.it/blog/wp-content/uploads/2008/10/ssp.png)
In time I would expect newer versions of FSUIPC-using application, and, indeed, complete new applications, to arise that interface to SimConnect directly. The advantage of this is that programs already working on FS2004 (say) should, if they use FSUIPC, work immediately with FSX (if they don‟t, I want to know, please!). The provision of an interface to FSX and beyond for application programs and add-on aircraft which is compatible with that provided by previous FSUIPC versions for FS2000, FS2002 and FS2004 (and, if you go back to FS6IPC days, FS98). It is just that one side of it will probably see less application as time goes on. The function of FSUIPC, now that developers have an official Microsoft interface they can use, is still twofold, as it has been over the last nine years. This should guarantee it compatibility with future versions as Microsoft become responsible for maintaining the SimConnect interface itself, though the few exceptions currently remaining does mean that you have to look out for specific updates. It is built around the new Microsoft interface named “SimConnect” which is used almost (but not yet quite) exclusively for its interactions with FSX. FSUIPC4 is a completely new version of FSUIPC designed for FSX and hopefully all future versions of Microsoft Flight Simulator.